Parallel Parking
Five street levels of curbside parking, with the gap between the front and rear car shrinking each time.
City Parking moves the action onto city blocks, with roads, curbs, sidewalks and street parking. Light traffic keeps moving along the road, and each of the four levels has a time limit.
Touch, or click and hold the buttons. Keyboard: W A S D or the arrow keys.
| W / ↑ | Accelerate |
|---|---|
| S / ↓ | Brake — keep holding when stopped to reverse |
| A / ← · D / → | Steer left · steer right |
| Space | Brake (never reverses) |
| P / Esc | Pause / resume |
| R | Restart the level |
| C · M | Camera follow/overview · sound on/off |
| Touch / mouse | Hold ◀ ▶ to steer, GAS to accelerate, BRAKE / REV to brake and reverse |
Drive through the city block, avoid the moving traffic and park in the street bay before the time limit runs out. Curbs, parked cars and traffic cars all count as collisions.
Check the bay for a direction arrow, then park with all four corners inside, your heading within 12°, and hold still for about half a second.
Levels: Four city-block levels with roads, curbs, street parking and light moving traffic, each with a time limit.
City Parking uses the standard level score: +500 for parking, accuracy × 3 (up to +300), +10 per second under par, and −100 per collision, whether you touch a curb, a parked car or a moving one. The score never drops below 0.
It is arcade scoring only, not a test of real city driving.
Full breakdown: how parking game scoring works.
These are gameplay tips for this arcade game, not real-world driving advice. More in Traffic Parking Games · Parallel Parking Games.
Five street levels of curbside parking, with the gap between the front and rear car shrinking each time.
Cars loop the aisles and get faster each level. Time your moves and park with 3 collisions max.
Five open-air lot levels with parked cars, cones and par times. Park clean and beat the clock.
Every bay is reverse-in. Five levels of backing into spaces as the neighboring cars close in.
A complete guide to parallel parking arcade games: how the curbside bay works, the reverse S-curve that fits shrinking gaps, and City Parking with traffic.
How arcade parking game physics work: the frame loop, delta time, friction, reverse speed, bounce-back collisions and the bay check that decides a park.
How the GAS, BRAKE / REV and steering buttons work on phones and tablets, how to hold your device, and touch tips for tight bays and timed parking levels.
Yes. Contact with a moving traffic car counts as a collision, costs 100 points and bounces your car back.
It includes curbside street parking, so parallel technique helps, but it also adds moving traffic and a time limit on a city block.
The level fails. Try Again restarts it and keeps your score from the levels you already completed.
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