Parking Rush
Endless timed mode: start with 40 seconds, earn time with each park, and keep the run alive.
Time parking games put a clock at the center of the challenge. Some levels have a countdown that fails the level when it hits zero; others run a single timer for as long as you can keep parking. Every standard level also pays 10 points for each second you finish under its par time, so speed always counts for something.
The skill is balancing pace against control. Driving fast saves seconds, but a collision costs 100 points, and the car still has to stop, settle and hold still for about half a second before a park counts. Good timed play means quick straights, early braking and approaches that need no correction. Our guide to time-based parking games goes deeper into managing the clock.
Four games here run against time, each in its own way. Parking Rush is endless: 40 seconds to start, extra seconds for every park and 2 seconds lost per collision. Parking Maze times you through fixed walled mazes, so learning the route is the way to go faster. Cone Parking puts a time limit on slaloms, gates and cone lines. Daily Parking Challenge gives you a new layout each day, with a timer and your best for today saved in your browser.
Endless timed mode: start with 40 seconds, earn time with each park, and keep the run alive.
Slalom past cones, through gates and along cone lines, then park before the timer runs out.
Walled maze decks with dead ends and a timer. Find the route to the bay in the far corner.
A new lot every day, generated from your device's date. Beat today's best and your all-time best.
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Gameplay tips only — arcade physics are simplified and are not real-world driving advice.
How countdowns, par times and time bonuses work in timed parking arcade games, with tactics for Parking Rush, Parking Maze, Cone Parking and more.
How Parking Maze works: fixed-seed walled decks from 5×4 to 9×7 cells, dead ends, a time limit and a far-corner bay, plus route-finding tactics per level.
The exact scoring formula: 500 for finishing, accuracy × 3, 10 points per second under par, −100 per collision, plus how Parking Rush and Perfect Park differ.
The level fails and Try Again restarts it. Points from levels you already finished in the run are kept. In Parking Rush, zero ends the run and shows your total parks and score.
In the standard level score, you earn 10 points for every second you finish under the level's par time.
Yes. Press P on a keyboard to pause, and press it again to carry on.