Tight Parking
Very narrow bays, an 8° tolerance, reverse-in bays later on and a 3-collision limit.
Precision Parking cares about how well you park, not just whether you fit. Each of the five levels sets a minimum accuracy that climbs from 50% to 80%, and the angle tolerance is tightened to 8°.
Touch, or click and hold the buttons. Keyboard: W A S D or the arrow keys.
| W / ↑ | Accelerate |
|---|---|
| S / ↓ | Brake — keep holding when stopped to reverse |
| A / ← · D / → | Steer left · steer right |
| Space | Brake (never reverses) |
| P / Esc | Pause / resume |
| R | Restart the level |
| C · M | Camera follow/overview · sound on/off |
| Touch / mouse | Hold ◀ ▶ to steer, GAS to accelerate, BRAKE / REV to brake and reverse |
Park in the bay on each level with all four corners inside, your heading within 8° of the bay direction, and an accuracy at or above that level's minimum: 50%, 60%, 70%, 75% and 80% for levels one to five.
If you settle in the bay below the requirement, the HUD shows Needs X% accuracy and the level will not finish until you move the car closer to center and straighten it.
Levels: Five levels that raise the minimum accuracy from 50% to 60%, 70%, 75% and finally 80%, all with an 8° angle tolerance.
Each level scores +500 for completion, accuracy × 3 (up to +300), 10 points per second under par, and −100 per collision, with a floor of 0. Because the minimum accuracy rises each level, the accuracy bonus rises with it: at the 80% requirement on the final level you are guaranteed at least +240 from accuracy alone. Hit 90% or higher and you get Perfect Park!.
Like every score on the site, this is an arcade mechanic, not a measure of real parking skill.
Full breakdown: how parking game scoring works.
These are gameplay tips for this arcade game, not real-world driving advice. More in Precision Parking Games.
Very narrow bays, an 8° tolerance, reverse-in bays later on and a 3-collision limit.
Short, hard levels that reward efficient driving. Every change of direction costs 25 points.
Five open-air lot levels with parked cars, cones and par times. Park clean and beat the clock.
Every bay is reverse-in. Five levels of backing into spaces as the neighboring cars close in.
How accuracy is calculated in precision parking games, what the 8° tolerance and Needs X% message mean, and a routine for clearing 80% and Perfect Park.
The exact scoring formula: 500 for finishing, accuracy × 3, 10 points per second under par, −100 per collision, plus how Parking Rush and Perfect Park differ.
Twelve practical tips for narrow-bay parking games: approach angles, low-speed turns, the 8° rule and how to survive a 3-collision limit in Tight Parking.
One of the checks is failing: a corner is outside the lines, the heading is more than 8° off, the car is still moving, or your accuracy is below the level's minimum. The HUD tells you which. Needs X% accuracy means you are inside the bay but need to be more centered or straighter.
60% comes from how close the car's center is to the bay's center, relative to the free space available, and 40% from how close your heading is to the bay's direction.
50% on level one, then 60%, 70% and 75%, and 80% on level five.
Precision Parking demands a high accuracy score once you are in the bay. Tight Parking gives you much less room on either side and a limit of 3 collisions. Both use the 8° angle tolerance.
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